Designing romance in games often sparks a debate between total player freedom and "fixed" character depth. While some players prefer games where every companion is open to romance regardless of the player's gender (often called "player-sexual"), others advocate for fixed orientations to make characters feel more authentic
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Preferibilman players often cite Mass Effect 3 ’s infamous ending as a consequence of too many variables. When the romance is optional, the finale must be generic. When the romance is fixed (like Final Fantasy VIII ), the finale can be hyper-specific: a cutscene where Squall sprints across time-space to find Rinoa. Designing romance in games often sparks a debate
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