01702 |best| — Rtgi
RTGI 0.17.0.2
The version refers to a specific release of the Ray Traced Global Illumination shader for ReShade, created by developer Pascal Gilcher (also known as Marty McFly). This shader allows you to add advanced ray-traced lighting, shadows, and reflections to almost any game that supports ReShade, even on older non-RTX graphics cards. 1. Getting the Shader
Article: Understanding RTGI 01702 – A Technical Snapshot
2.4 Energy-Resampling Pass (ERP)
Photorealistic Dynamic Lighting
RTGI 01702 leverages ray-traced global illumination (RTGI) to simulate how light naturally bounces across surfaces in real time. Unlike traditional pre-baked lighting solutions, RTGI 01702 dynamically calculates indirect lighting, creating immersive environments where light interacts realistically with objects, materials, and characters. rtgi 01702
ReShade
RTGI 01702 runs through , making it compatible with a massive library of DirectX 9, 11, and 12 titles. However, it remains a "heavy" shader. Even with the optimizations in 01702, you can expect a significant frame rate hit—often between 20% and 40% depending on your GPU and the complexity of the scene. Verdict RTGI 0
Modern versions often require a "Launchpad" shader to be active at the top of your shader list to correctly align the depth buffer before RTGI can process it. Technical Parameters for Tuning Getting the Shader Article: Understanding RTGI 01702 –