Pascal Gilcher

The RTGI (Ray Traced Global Illumination) 0.17.0.2 release, authored by (also known as Marty McFly), was a pivotal beta update for the popular ReShade shader that brings software-based ray tracing to virtually any DX9, DX11, or DX12 game. Key Features of RTGI 0.17.0.2

Intersection Mode Fix:

Previously, the “Intersection” debug mode (which visualizes ray hit points) could show speckled garbage on some depth buffers. In 0.17.0.2, this is resolved. A niche fix, but crucial for shader developers using RTGI as a reference.

The official release post for RTGI 0.17.0.2 was published by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . This specific version was a beta update for the Ray Traced Global Illumination shader used with ReShade. While the full text is behind a membership wall on his Patreon page

  1. Pull RTGI 0.17.0.2 and merge into your branch.
  2. Rebuild RTGI module and any engine modules depending on it.
  3. Update config keys where applicable; leave legacy keys until full migration.
  4. Run automated rendering tests: static scenes, dynamic lighting, camera cuts.
  5. Profile probe update and compositing passes to confirm expected perf improvements.
  6. Validate on target GPUs/drivers; gather logs if issues are found.

While this version was part of a broader beta cycle, it was notable for several implementation details:

Rtgi 0.17.0.2 Release !new! May 2026