(Ray Traced Global Illumination) is an advanced post-processing shader developed by Pascal Gilcher , also known as Marty McFly . This "full" version is part of the iMMERSE Pro collection and is typically distributed to supporters on the Marty McFly Patreon . Core Functionality
ReShade's RTGI 0.3.6.1 Full offers a significant enhancement to the visual fidelity of games and applications by providing advanced real-time global illumination effects. While it requires a bit of technical know-how to set up and optimize, the end result can be stunning, offering a more immersive and visually pleasing experience. Always ensure you download shaders from reputable sources to avoid any issues.
| Issue | Cause | Solution | | :--- | :--- | :--- | | | Depth buffer inverted | Toggle "Reversed Depth" in RTGI preprocessor settings. | | Severe Noise/Grain | Low sample rate / Fast motion | Increase "Accumulation Frames" or enable "Adaptive Sampling". | | Light Leaking | Step size too high | Decrease "Step Size" (e.g., from 2.0 to 0.5). | | FPS Drop to <20 | Hardware limitation | Set Resolution Multiplier to 0.5; disable Volumetric Lighting. | reshade rtgi 0361 full
Simulates light bouncing multiple times to prevent unnaturally dark corners.
: Place the RTGI .fx and header files into the reshade-shaders/Shaders folder of your game directory. ReShade RTGI 0
Level Up Your Visuals: A Guide to ReShade RTGI 0.36.1 If you have ever wanted to breathe new life into older titles or give modern games that "next-gen" sheen without buying a new GPU, (Ray Traced Global Illumination) is the tool you need. Developed by Pascal Gilcher (also known as Marty McFly), RTGI is a post-processing shader that simulates how light bounces off surfaces in real-time.
: Users can adjust parameters like "farplane" (often set to 2500 for this version) and fade-out distance to tailor the effect to specific game engines. Installation Guide for RTGI 0.36.1 Full ReShade : Download and install ReShade (version 4
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