One solid feature you could implement for a game is a Dynamic Pressure & Light System that creates a sense of escalating dread the deeper the player descends. Core Mechanics
: In its game format, the narrative is often delivered through symbolic imagery and poetry, challenging the player to interpret the "whale inside their heart" rather than following a standard quest log. deep abyss 2djar
Tell me which one you meant or paste more context and I’ll expand the chosen piece (design doc, tutorial, packaging steps, or install guide). 2D Deep Abyss One solid feature you could
For more technical implementation ideas, you might find inspiration from community discussions on r/MadeInAbyss or mechanics guides for deep-sea titles like Made In Abyss: Binary Star Falling Into Darkness . What is Deep Abyss 2D