Console Commands Xcom Enemy Within ((better)) Instant

XCOM: Enemy Within

In , enabling the developer console requires more than just a single key press, as the expansion removed the original shell access found in the base game. You must either manually bind commands to specific keys or use a third-party mod to restore the full command line . Method 1: Manual Key Bindings (No Mods)

Good luck.

| Command | Description | |----------|-------------| | ToggleGodMode | Active soldier cannot die (but can still get panicked/flanked). | | UnlimitedMoves | Toggle infinite actions per turn for current soldier. | | TakeAction | Debug – forces current soldier to complete an action (often buggy). Better to use UnlimitedMoves . | | KillAliens | Instantly kills all aliens on the map (ends mission if all eliminated). | | RestartMission | Restarts current tactical mission from load (helpful if triggered accidentally). | | SpawnUnit <unit> <team> | Spawns a unit. Team: 0 = XCOM, 1 = Aliens, 2 = Neutral/Friendly (e.g., Civilians). Example: SpawnUnit Sectopod 1 | | SpawnUnitFromType <name> | Same as above but with technical names – use SpawnUnit usually. | | DropItem <itemname> | Drops a specific item at cursor location during tactical. | | GiveActionPoints 5 | Adds action points to current soldier (0-99). | | DamageUnit <amount> | Damages the selected unit (alien or soldier) by that HP amount. | | SetUnitHP <hp> | Sets current unit’s HP (can heal). | | ExitToSkyranger | Teleports entire squad to the LZ (evac zone) – useful for quick mission ends. | | ForceCompleteMission | Ends mission with current objectives (risky – may break scripted missions). | console commands xcom enemy within

Warning:

Using console commands will disable achievements for that play session unless you use a specific mod or workaround. Always save your game before entering commands. XCOM: Enemy Within In , enabling the developer

XCOM: Enemy Within relies heavily on soldier stats (Aim, Health, Will). The console allows you to edit these on the fly. Better to use UnlimitedMoves

Before you start spawning Sectopods for fun, you need to understand how the engine reads commands.