Quality — Botw Update 160 Extra
The Legend of Zelda: Breath of the Wild 1.6.0 update is specifically known for introducing Nintendo Labo VR support and significant backend performance improvements. "extra quality"
- Locked 30fps: Zero deviation, even with physics explosions.
- Resolution Bump: 1080p native docked; 900p native handheld.
- Texture Filtering: 16x anisotropic filtering to clean muddy ground textures.
Have you noticed a difference with update 1.6.0? Share your "extra quality" sightings in the comments. botw update 160 extra quality
If you have already played Tears of the Kingdom , going back to the "cleaner" world of Breath of the Wild in 4K/60fps feels like playing a brand-new game. It makes the original hardware version feel like a rough draft by comparison. The Legend of Zelda: Breath of the Wild 1
Official BOTW Update 1.60
is just a stability fix. If you are playing on a stock Nintendo Switch, updating to 1.60 changes nothing visually. Do it anyway for the cloud saves. Locked 30fps: Zero deviation, even with physics explosions
Title: The Definitive Breakdown: Understanding the "Breath of the Wild" Version 1.6.0 and the Pursuit of "Extra Quality"
Dynamic Resolution Scaling (DRS) 2.0
The Great Hyrule Forest’s frame drops (dipping to 20fps) are caused by the CPU rendering hundreds of dynamic leaf sprites and NPC pathfinding. An EQ patch would introduce :
3.3. Photo Mode Enhancements
Korok Forest frame rate
| Aspect | Pre-1.6.0 | Post-1.6.0 | |--------|-----------|-------------| | | Drops to ~20 FPS | Stable 25–30 FPS (Wii U) / 30 FPS (Switch) | | Master Mode enemy regeneration tick | Every 0.5 sec (aggressive) | Every 1 sec (fairer) | | Blood Moon reset lag | 2–3 sec stutter | <1 sec stutter | | Menu inventory load (300+ items) | 1.2 sec | 0.7 sec |