Unlike later Anno games (e.g., 2070, 2205, 1800), Anno 1404 does have a built-in, explicit “enter a seed number” field on the main menu. Instead, map generation is controlled through a combination of the random map settings (size, type, difficulty) and the system clock when you create the game.
When you input a seed, the game engine uses a pseudo-random number generator (PRNG) to determine: anno 1404 map seeds
: Elements like NPCs or Pirates can cause islands to rotate by 90 or 180 degrees, even on the same seed. not Unlike later Anno games (e
mapgeneration.cfg file to change probability weights. By using a specific seed (like 99999), you can trigger a "debug" map that reveals all resources instantly.The "Difficulty" setting affects:
If you just want a :
Higher seed numbers are better. Fact: False. The algorithm doesn't favor large numbers. Seed "1" is just as chaotic as seed "99999." seeds do not apply here.
(and the Venice expansion/History Edition), map seeds are 5-digit numbers that determine the layout of islands and resources. Note that the setting (On or Off) and Island Size